Hero Client · Features

Every feature. Real. No placeholders.

125 features across 16 categories — 115 implemented and working in-game, 10 planned and clearly labelled. This mirrors the client's actual FeatureRegistry.

16 categories 115 implemented 10 planned Download the client →

Visual

15

See the game your way — all client-side, all legitimate.

Freelook

Implemented

Free camera movement while holding a key — look around without turning your body.

Zoom

Implemented

Smooth zoom with scroll-wheel level cycling (2×, 4×, 8×) via the FOV pipeline.

Fullbright

Implemented

Gamma and night-vision modes — see in the dark your way, no texture hacks.

Crosshair

Implemented

Custom crosshair with CROSS, DOT, CIRCLE and DYNAMIC styles — dynamic colours by target type.

Motion Blur

Implemented

Per-frame motion blur with an independent strength slider.

Freecam

Implemented

Detach the camera to scout terrain and frame screenshots.

Entity Outlines

Implemented

Subtle, colour-coded outlines on the entities you choose.

Nametags

Implemented

Clean, readable nametags with health, ping and distance.

Block Outlines

Implemented

Crisp block-selection outlines with a thickness control.

Time Changer

Implemented

Lock the client-side sky to any time of day.

Weather Changer

Implemented

Clear skies, rain or thunder — rendered client-side only.

No Hurt Camera

Implemented

Removes the damage screen shake so combat stays readable.

Item Physics

Implemented

Realistic dropped-item rotation and settling.

Sky Customisation

Implemented

Star density, nebula tint and horizon colour controls.

FOV Transitions

Implemented

Smooth, eased FOV changes instead of hard snaps.

HUD

17

A complete, editable heads-up display — drag, align and persist every element.

Keystrokes

Implemented

Live WASD, space and mouse buttons with real CPS tracking.

CPS Counter

Implemented

Clicks-per-second counter fed from real attack/use events.

Armor Status

Implemented

Armor slots, defense and durability percentages.

Potion Status

Implemented

Active effects with amplifier and formatted duration.

Coordinates

Implemented

Position, facing direction, biome and time of day.

Compass

Implemented

Cardinal direction compass bar.

Waypoints

Implemented

Persistent waypoints (key P) with live distance and colour-coded ranges.

FPS Display

Implemented

Colour-coded frames-per-second counter.

Memory Stats

Implemented

JVM memory usage with GC deltas.

Performance Stats

Implemented

FPS and memory in one panel.

FrameTime Graph

Implemented

Rolling 240-slot frametime graph with a 1% low readout.

CPU & Memory Dashboard

Implemented

Per-process CPU, memory and garbage-collection activity.

TPS Display

Implemented

Server ticks-per-second with colour thresholds.

Ping Display

Implemented

Live latency with a rolling average.

Scoreboard Styling

Implemented

Restyle and compact the sidebar scoreboard.

Boss Bar Styling

Implemented

Resize, recolour and reposition the boss bar.

Chat Timestamps

Implemented

Optional timestamps and a compact chat layout.

Performance

8

A modular backend built around speed — with real telemetry, not marketing numbers.

Performance Engine

Implemented

Real FPS, average FPS, 1% low and CPU/GPU/RAM/TPS monitoring.

FrameTime Monitor

Implemented

240-slot ring buffer with rolling averages for every frame.

CPU & Memory Dashboard

Implemented

Live resource telemetry grouped by category.

Mod Menu

Implemented

Press M to open the mod menu — category tabs, live search and per-feature toggles.

Keybind Editor

Implemented

Real rebinding with conflict detection and per-row reset.

HUD Editor

Implemented

Drag, align, snap-to-grid and persist HUD element positions.

Entity Culling

Implemented

Skips rendering entities you cannot see — free frames back.

Quality Presets

Implemented

One-click FPS/quality profiles that never fight your own settings.

Social

6

Connect with the Hero Studios ecosystem — friends, parties, guilds and voice.

Social Hub

Implemented

Friends, guilds, parties and presence — wired to your Hero Account.

Friends

Implemented

Add friends, see who is online and join their session.

Parties

Implemented

Group up, share waypoints and keep a party voice channel.

Guilds

Implemented

Guild chat, roster and shared statistics.

Voice Chat

Implemented

In-game voice chat sessions with push-to-talk.

Profile

Implemented

Your HeroProfile — identity, health, food, XP and gamemode.

Tools

8

Capture, create and automate.

Screenshot Studio

Implemented

Real framebuffer capture with a live gallery of your screenshots.

Replay Studio

Implemented

Recording sessions with timeline controls.

Macros

Implemented

Deterministic, non-cheating macro automation.

Creator Toolkit

Implemented

Creator workflows and publishing tools.

Marketplace

Implemented

Browse cosmetics, themes and tools.

Session Timer

Implemented

Track play time per session and per world.

Quick Commands

Implemented

Pin frequently used commands to a quick bar.

Waypoint Export

Implemented

Export and share waypoint sets as a single file.

AI (BYOK)

5

Bring-your-own-key assistance across six providers — planned, not yet shipped.

AI Chat Assistant

Planned

In-game chat across OpenAI, Anthropic, Gemini, Groq, OpenRouter and Ollama.

Build Planner

Planned

AI-assisted build planning and material calculation.

Redstone Engineer

Planned

AI-assisted redstone circuit design and analysis.

Programming Assistant

Planned

In-game help for commands, datapacks and modding.

Encrypted Key Storage

Planned

Provider keys stored encrypted locally and never uploaded.

System

8

The plumbing that keeps the client stable, synced and self-healing.

Notifications

Implemented

In-game toast notifications for events and status.

Cloud Sync

Implemented

Encrypted cloud sync for settings, waypoints and profiles.

Mod Compatibility

Implemented

Detects incompatible mods and reports conflicts before they crash you.

Crash Handler

Implemented

Graceful crash handling with detailed, shareable reports.

Settings Screen

Implemented

Seven sections: General, Performance, Visuals, HUD, Keybinds, Accessibility, About.

Config Validators

Implemented

Range, enum and TTL-cached validation — invalid values rejected at write time.

Config Diagnostics

Implemented

Per-setting diagnostics with a one-click health report.

Auto-Update Check

Implemented

Checks for new builds and shows the changelog in-game.

Accessibility

8

Built to be playable by everyone — six accessibility features wired end to end.

Colour Blind Filter

Implemented

Protanopia, deuteranopia, tritanopia and achromatopsia modes.

High Contrast

Implemented

High contrast theme for better visibility.

UI Scaling

Implemented

Custom UI scale from 0.5× to 4.0×.

Screen Reader

Implemented

Screen reader announcements for key events.

Reduced Motion

Implemented

Disables non-essential animations.

Keyboard Navigation

Implemented

Enhanced keyboard navigation with full focus traversal.

Font Controls

Implemented

Font size and letter-spacing controls across HUD and menus.

Subtitle Controls

Implemented

Game subtitles with adjustable size and duration.

Commands

6

A real command framework — parser, registry, completion engine and middleware pipeline.

Command Parser

Implemented

Full parser with quoting and escaping.

Command Registry

Implemented

Namespaced registry with trie-based prefix search.

Completion Engine

Implemented

Inline completions for every registered command and subcommand.

Middleware Pipeline

Implemented

Shared middleware for logging, permissions and validation.

Core Command Bridge

Implemented

The mod wired to the core command framework via CoreCommandBridge.

Contextual Help

Implemented

Help text for every command, generated from the registry.

Configuration

6

Configurations that validate themselves and migrate cleanly.

Settings Profiles

Implemented

Save and switch between named configuration profiles.

Per-World Settings

Implemented

Different configurations per world or server.

JSON Configs

Implemented

Human-readable JSON config files in your game directory.

Hot Reload

Implemented

Config changes apply without restarting the game.

Config Backup

Implemented

Automatic backups before every config change.

Import & Export

Implemented

Share a full configuration as a single file.

Combat

7

Classic client-side combat QoL — feedback you can actually read.

Hit Color

Implemented

Custom damage tint colour.

Block Hit Animation

Implemented

The classic block-hit animation on use.

Old Animations

Implemented

Pre-1.9 swing, eating and blocking animations.

Combo Counter

Implemented

Tracks your current and best hit combo.

Damage Tint

Implemented

Adjustable damage overlay intensity.

Low Health Warning

Implemented

Audio and visual warning below your chosen threshold.

Attack Indicator

Implemented

Stylised attack indicator with a cooldown ring.

Movement

6

Feel in your hands.

Toggle Sprint

Implemented

Sprint without holding the key.

Toggle Sneak

Implemented

Sneak without holding the key.

Sprint Indicator

Implemented

HUD element showing your current sprint state.

Parkour Timer

Implemented

Split timing for parkour and speedrun practice.

Step Assist

Implemented

Smooth auto-step over single blocks for a cleaner feel.

FOV Sprint Scaling

Implemented

Control exactly how much sprinting changes your FOV.

Audio

4

Sounds that tell you what matters.

Hit Sound

Implemented

Customisable hit-confirmation sounds.

Low Health Alert

Implemented

A distinctive warning below your chosen threshold.

Volume Mixer

Implemented

Independent volume for game, voice chat and notifications.

Sound Pack Themes

Implemented

Themed sound sets from the Marketplace.

Cosmetics

5

Look like yourself — cosmetics rendered entirely client-side.

Cape Rendering

Implemented

Hero Studios capes rendered client-side.

Ears & Wings

Implemented

Cosmetic overlays for your player model.

Emotes

Planned

Emote wheel with quick access.

Cosmetic Preview

Implemented

Preview cosmetics before applying them.

Cosmetics Loadout

Implemented

Save and switch complete cosmetic sets.

Developer

8

An open API for the whole client — configuration, events and HUD elements.

Public API

Implemented

Open, documented API for configuration, events and HUD elements.

Event Bus

Implemented

Subscribe to client events from your own Fabric mods.

HUD API

Implemented

Register custom HUD elements from other mods.

Config API

Implemented

Read and write Hero Client settings programmatically.

API Documentation

Implemented

Full reference for every API surface.

Module API

Planned

Register your own modules in the mod menu.

Integration SDK

Planned

A packaged SDK for third-party integrations.

Webhooks

Planned

Push client events to external services.

Multi-Version

8

Real builds for every supported Minecraft release — never relabelled JARs.

Version Matrix Builds

Implemented

A real per-version build for every supported Minecraft release.

Mojang Mappings

Implemented

1.21.x builds compiled against Mojang mappings.

Bundled Mappings

Implemented

26.x builds ship with bundled mappings (experimental).

Fabric Loader Support

Implemented

Installs like any Fabric mod, alongside Fabric API.

Java 21 Target

Implemented

1.21.x builds run on Java 21.

Java 25 Target

Implemented

26.x builds run on Java 25.

Cross-Version Configs

Implemented

Configs migrate cleanly between supported versions.

NeoForge Support

Planned

Bring Hero Client to NeoForge via the Platform SPI — no rewrite.

Planned features are never shown as shipped — they are labelled, and they ship when they are real. Browse the changelog for what has already landed, or read the documentation for how each feature works in-game.