Hero Client · Features
Every feature. Real. No placeholders.
125 features across 16 categories — 115 implemented and working in-game, 10 planned and clearly labelled. This mirrors the client's actual FeatureRegistry.
Visual
15See the game your way — all client-side, all legitimate.
Freelook
ImplementedFree camera movement while holding a key — look around without turning your body.
Zoom
ImplementedSmooth zoom with scroll-wheel level cycling (2×, 4×, 8×) via the FOV pipeline.
Fullbright
ImplementedGamma and night-vision modes — see in the dark your way, no texture hacks.
Crosshair
ImplementedCustom crosshair with CROSS, DOT, CIRCLE and DYNAMIC styles — dynamic colours by target type.
Motion Blur
ImplementedPer-frame motion blur with an independent strength slider.
Freecam
ImplementedDetach the camera to scout terrain and frame screenshots.
Entity Outlines
ImplementedSubtle, colour-coded outlines on the entities you choose.
Nametags
ImplementedClean, readable nametags with health, ping and distance.
Block Outlines
ImplementedCrisp block-selection outlines with a thickness control.
Time Changer
ImplementedLock the client-side sky to any time of day.
Weather Changer
ImplementedClear skies, rain or thunder — rendered client-side only.
No Hurt Camera
ImplementedRemoves the damage screen shake so combat stays readable.
Item Physics
ImplementedRealistic dropped-item rotation and settling.
Sky Customisation
ImplementedStar density, nebula tint and horizon colour controls.
FOV Transitions
ImplementedSmooth, eased FOV changes instead of hard snaps.
HUD
17A complete, editable heads-up display — drag, align and persist every element.
Keystrokes
ImplementedLive WASD, space and mouse buttons with real CPS tracking.
CPS Counter
ImplementedClicks-per-second counter fed from real attack/use events.
Armor Status
ImplementedArmor slots, defense and durability percentages.
Potion Status
ImplementedActive effects with amplifier and formatted duration.
Coordinates
ImplementedPosition, facing direction, biome and time of day.
Compass
ImplementedCardinal direction compass bar.
Waypoints
ImplementedPersistent waypoints (key P) with live distance and colour-coded ranges.
FPS Display
ImplementedColour-coded frames-per-second counter.
Memory Stats
ImplementedJVM memory usage with GC deltas.
Performance Stats
ImplementedFPS and memory in one panel.
FrameTime Graph
ImplementedRolling 240-slot frametime graph with a 1% low readout.
CPU & Memory Dashboard
ImplementedPer-process CPU, memory and garbage-collection activity.
TPS Display
ImplementedServer ticks-per-second with colour thresholds.
Ping Display
ImplementedLive latency with a rolling average.
Scoreboard Styling
ImplementedRestyle and compact the sidebar scoreboard.
Boss Bar Styling
ImplementedResize, recolour and reposition the boss bar.
Chat Timestamps
ImplementedOptional timestamps and a compact chat layout.
Performance
8A modular backend built around speed — with real telemetry, not marketing numbers.
Performance Engine
ImplementedReal FPS, average FPS, 1% low and CPU/GPU/RAM/TPS monitoring.
FrameTime Monitor
Implemented240-slot ring buffer with rolling averages for every frame.
CPU & Memory Dashboard
ImplementedLive resource telemetry grouped by category.
Mod Menu
ImplementedPress M to open the mod menu — category tabs, live search and per-feature toggles.
Keybind Editor
ImplementedReal rebinding with conflict detection and per-row reset.
HUD Editor
ImplementedDrag, align, snap-to-grid and persist HUD element positions.
Entity Culling
ImplementedSkips rendering entities you cannot see — free frames back.
Quality Presets
ImplementedOne-click FPS/quality profiles that never fight your own settings.
Social
6Connect with the Hero Studios ecosystem — friends, parties, guilds and voice.
Social Hub
ImplementedFriends, guilds, parties and presence — wired to your Hero Account.
Friends
ImplementedAdd friends, see who is online and join their session.
Parties
ImplementedGroup up, share waypoints and keep a party voice channel.
Guilds
ImplementedGuild chat, roster and shared statistics.
Voice Chat
ImplementedIn-game voice chat sessions with push-to-talk.
Profile
ImplementedYour HeroProfile — identity, health, food, XP and gamemode.
Tools
8Capture, create and automate.
Screenshot Studio
ImplementedReal framebuffer capture with a live gallery of your screenshots.
Replay Studio
ImplementedRecording sessions with timeline controls.
Macros
ImplementedDeterministic, non-cheating macro automation.
Creator Toolkit
ImplementedCreator workflows and publishing tools.
Marketplace
ImplementedBrowse cosmetics, themes and tools.
Session Timer
ImplementedTrack play time per session and per world.
Quick Commands
ImplementedPin frequently used commands to a quick bar.
Waypoint Export
ImplementedExport and share waypoint sets as a single file.
AI (BYOK)
5Bring-your-own-key assistance across six providers — planned, not yet shipped.
AI Chat Assistant
PlannedIn-game chat across OpenAI, Anthropic, Gemini, Groq, OpenRouter and Ollama.
Build Planner
PlannedAI-assisted build planning and material calculation.
Redstone Engineer
PlannedAI-assisted redstone circuit design and analysis.
Programming Assistant
PlannedIn-game help for commands, datapacks and modding.
Encrypted Key Storage
PlannedProvider keys stored encrypted locally and never uploaded.
System
8The plumbing that keeps the client stable, synced and self-healing.
Notifications
ImplementedIn-game toast notifications for events and status.
Cloud Sync
ImplementedEncrypted cloud sync for settings, waypoints and profiles.
Mod Compatibility
ImplementedDetects incompatible mods and reports conflicts before they crash you.
Crash Handler
ImplementedGraceful crash handling with detailed, shareable reports.
Settings Screen
ImplementedSeven sections: General, Performance, Visuals, HUD, Keybinds, Accessibility, About.
Config Validators
ImplementedRange, enum and TTL-cached validation — invalid values rejected at write time.
Config Diagnostics
ImplementedPer-setting diagnostics with a one-click health report.
Auto-Update Check
ImplementedChecks for new builds and shows the changelog in-game.
Accessibility
8Built to be playable by everyone — six accessibility features wired end to end.
Colour Blind Filter
ImplementedProtanopia, deuteranopia, tritanopia and achromatopsia modes.
High Contrast
ImplementedHigh contrast theme for better visibility.
UI Scaling
ImplementedCustom UI scale from 0.5× to 4.0×.
Screen Reader
ImplementedScreen reader announcements for key events.
Reduced Motion
ImplementedDisables non-essential animations.
Keyboard Navigation
ImplementedEnhanced keyboard navigation with full focus traversal.
Font Controls
ImplementedFont size and letter-spacing controls across HUD and menus.
Subtitle Controls
ImplementedGame subtitles with adjustable size and duration.
Commands
6A real command framework — parser, registry, completion engine and middleware pipeline.
Command Parser
ImplementedFull parser with quoting and escaping.
Command Registry
ImplementedNamespaced registry with trie-based prefix search.
Completion Engine
ImplementedInline completions for every registered command and subcommand.
Middleware Pipeline
ImplementedShared middleware for logging, permissions and validation.
Core Command Bridge
ImplementedThe mod wired to the core command framework via CoreCommandBridge.
Contextual Help
ImplementedHelp text for every command, generated from the registry.
Configuration
6Configurations that validate themselves and migrate cleanly.
Settings Profiles
ImplementedSave and switch between named configuration profiles.
Per-World Settings
ImplementedDifferent configurations per world or server.
JSON Configs
ImplementedHuman-readable JSON config files in your game directory.
Hot Reload
ImplementedConfig changes apply without restarting the game.
Config Backup
ImplementedAutomatic backups before every config change.
Import & Export
ImplementedShare a full configuration as a single file.
Combat
7Classic client-side combat QoL — feedback you can actually read.
Hit Color
ImplementedCustom damage tint colour.
Block Hit Animation
ImplementedThe classic block-hit animation on use.
Old Animations
ImplementedPre-1.9 swing, eating and blocking animations.
Combo Counter
ImplementedTracks your current and best hit combo.
Damage Tint
ImplementedAdjustable damage overlay intensity.
Low Health Warning
ImplementedAudio and visual warning below your chosen threshold.
Attack Indicator
ImplementedStylised attack indicator with a cooldown ring.
Movement
6Feel in your hands.
Toggle Sprint
ImplementedSprint without holding the key.
Toggle Sneak
ImplementedSneak without holding the key.
Sprint Indicator
ImplementedHUD element showing your current sprint state.
Parkour Timer
ImplementedSplit timing for parkour and speedrun practice.
Step Assist
ImplementedSmooth auto-step over single blocks for a cleaner feel.
FOV Sprint Scaling
ImplementedControl exactly how much sprinting changes your FOV.
Audio
4Sounds that tell you what matters.
Hit Sound
ImplementedCustomisable hit-confirmation sounds.
Low Health Alert
ImplementedA distinctive warning below your chosen threshold.
Volume Mixer
ImplementedIndependent volume for game, voice chat and notifications.
Sound Pack Themes
ImplementedThemed sound sets from the Marketplace.
Cosmetics
5Look like yourself — cosmetics rendered entirely client-side.
Cape Rendering
ImplementedHero Studios capes rendered client-side.
Ears & Wings
ImplementedCosmetic overlays for your player model.
Emotes
PlannedEmote wheel with quick access.
Cosmetic Preview
ImplementedPreview cosmetics before applying them.
Cosmetics Loadout
ImplementedSave and switch complete cosmetic sets.
Developer
8An open API for the whole client — configuration, events and HUD elements.
Public API
ImplementedOpen, documented API for configuration, events and HUD elements.
Event Bus
ImplementedSubscribe to client events from your own Fabric mods.
HUD API
ImplementedRegister custom HUD elements from other mods.
Config API
ImplementedRead and write Hero Client settings programmatically.
API Documentation
ImplementedFull reference for every API surface.
Module API
PlannedRegister your own modules in the mod menu.
Integration SDK
PlannedA packaged SDK for third-party integrations.
Webhooks
PlannedPush client events to external services.
Multi-Version
8Real builds for every supported Minecraft release — never relabelled JARs.
Version Matrix Builds
ImplementedA real per-version build for every supported Minecraft release.
Mojang Mappings
Implemented1.21.x builds compiled against Mojang mappings.
Bundled Mappings
Implemented26.x builds ship with bundled mappings (experimental).
Fabric Loader Support
ImplementedInstalls like any Fabric mod, alongside Fabric API.
Java 21 Target
Implemented1.21.x builds run on Java 21.
Java 25 Target
Implemented26.x builds run on Java 25.
Cross-Version Configs
ImplementedConfigs migrate cleanly between supported versions.
NeoForge Support
PlannedBring Hero Client to NeoForge via the Platform SPI — no rewrite.
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