Guides

Learn the ecosystem.

A quick-start guide for every product. Full details live in the documentation.

Creeper Eater

Creeper Eater replaces creeper explosions with instant devour attacks, turning Minecraft into a genuine survival challenge. Creepers no longer explode on sight — they detect and pursue the player, and a creeper that reaches you instantly consumes you instead of detonating: no explosion to escape, only the approach to read. Difficulty is tuned through config/creepers-eat-you.json5. If the standard challenge is not enough, Creeper Eater: Ultra Hard cranks it even further — it is a separate project with its own builds, and the two jars must never be installed together.

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Creeper Eater: Ultra Hard

Creeper Eater: Ultra Hard is the standalone, uncompromising variant of Creeper Eater. Creepers detect you sooner, chase you relentlessly — the chase AI tracks through walls up to 15 blocks at 1.3× speed — and devour you faster: devour replaces the explosion (no block damage), a dodged devour fizzles rather than punishing instantly, difficulty is forced to Hard/Hardcore, spawns are doubled, and creepers spawn cross-dimension and during the day. There is no difficulty slider for mercy; there is only survival. It ships as its own version line (uhceu) and must never be installed alongside standard Creeper Eater.

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Default Cyan Theme

Default Cyan Theme (DCT) is a premium cyan GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-cyan neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Gold Theme

Default Gold Theme (DGT) is a premium gold GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-gold neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Green Theme

Default Green Theme (DGN) is a premium green GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-green neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Lime Theme

Default Lime Theme (DLT) is a premium lime GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-lime neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Magenta Theme

Default Magenta Theme (DMT) is a premium magenta GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-magenta neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Orange Theme

Default Orange Theme (DOT) is a premium orange GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-orange neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Pink Theme

Default Pink Theme (DPK) is a premium pink GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-pink neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Purple Theme

Default Purple Theme (DPT) is a premium purple GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-purple neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Red Theme

Default Red Theme (DRT) is a premium red GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-red neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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Default Yellow Theme

Default Yellow Theme (DYT) is a premium yellow GUI overhaul from the Hero Studios DPT family. Every interface element uses a deep-to-yellow neon palette with 3D beveled depth effects — HUD, containers, widgets, title screen and panorama — crafted to match the pack's icon palette. It re-themes the whole game visually with no gameplay changes: hotbar with neon borders, hearts (full/half/empty), hunger, armor bar, gradient XP bar, crosshair, every container screen, buttons (normal/hover/disabled), checkboxes, sliders and a themed title screen with logo and panoramic background. Java Edition only: 1.8.9 and 1.20.3 through 26.2. Made with love by xHBB_.

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HeroSync

HeroSync is a client-side latency-compensation framework. It does not reduce your ping — it reduces what your ping feels like. Actions register instantly on your side (zero perceived delay), then outbound and inbound packets are observed and reconciled against authoritative server truth. When the server disagrees, a dedicated rollback engine reverses only what needs reversing, backed by state snapshots for consistent rollback points — all without a server mod and inside a sub-2ms per-client-tick budget.

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J2B MC

Recreate Minecraft Bedrock Edition into your Java world using a simple button — all mechanics, all the bugs, everything Bedrockified inside your Java Edition world. One press toggles Bedrock-style gameplay, physics, combat, mob AI, redstone and more: 161 sub-systems across 13 phases (combat, physics, movement, mob AI, redstone, enchanting, food and more), each governed by one of 27 toggleable flags you control from the config screen (B key / Mod Menu). The native RakNet client (ECDH + AES-256-CFB8 encryption) lets Java players join Bedrock servers directly, and Bedrock .mcworld files can be imported into Java worlds. The core is validated against all 12 versions with a zero-crash-risk feature-parity matrix.

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Pack Merger

Pack Merger combines multiple resource packs into a single optimised pack and resolves conflicts automatically. Instead of juggling load order and invisible clashes, you add packs in priority order, review exactly which pack wins per asset (Keep / Lost / Use choices, bulk resolution by category, Resolve All by priority), and export one clean, version-correct pack — with the correct pack_format baked in for your target Minecraft version (1.21 → 1.21.11 and 26.x). Your source packs are never modified. A /packmerge command suite supports headless, server-side and scripted merging for power users.

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README.md

README.md is a complete overhaul of Minecraft's book system, turning written books into powerful interactive documentation tools. A hand-written Markdown lexer, parser and renderer turns books into rich documents: colors, ==highlight==, ||spoiler||, callouts, tables, task lists and syntax-highlighted code blocks — written in a live-preview editor where you see the rendered output as you type. It adds libraries and search (index, organise and search your written works), export to Markdown, text, JSON or HTML with ZIP backups and batch conversion, 15 templates for common documentation layouts, 8 built-in themes plus custom JSON themes, and multiplayer sync with MD5 change detection, roles and conflict resolution. Existing vanilla books remain readable and upgradeable. A public API, EventBus and provider system let other mods extend it.

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Shorts Veinminer

Shorts Veinminer adds configurable, unlimited vein mining for virtually every block. Breaking one connected block breaks them all — a non-recursive BFS flood-fill miner that matches by block identity (so modded blocks work automatically with no whitelist or tags), respects chunk boundaries with a re-entrancy guard to avoid cascading loads, and handles drops, durability and tool requirements per break: Fortune, Silk Touch, full loot tables, XP orbs, sounds, particles and stats all behave exactly like breaking each block by hand. It works client-side but is server-authoritative — no ghost blocks. Zero configuration required.

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Better Dynamic Crosshair

Better Dynamic Crosshair is a client-side crosshair replacement that adapts to what you target. It colour-codes the crosshair by target type — hostile mobs red, passive mobs yellow, players blue, bosses purple, containers cyan, interactables green, redstone orange and ores gold — and attaches tooltips showing entity name, HP, armor and distance, or the correct tool, tool level and estimated break time for whatever block you aim at. Combat glows appear automatically: full attack charge, critical hits, low-health targets and correct-tool indicators. It is a lightweight HUD mixin with low performance impact, works on any server with no server requirements, and exposes a public API (CrosshairContext, CrosshairColor and CrosshairStyle) for other mods.

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Hero Agent

Hero Agent is Hero Code — the Hero Studios autonomous AI software engineering agent. Describe any project in plain English and the agent designs it, writes real multi-file code into your workspace, and keeps working with a full IDE around it: 27 programming languages with syntax highlighting, right-click 'Ask AI' to explain, fix or improve any code, a real terminal, Git, a debugger, an extensions marketplace and voice input. Work happens in four modes — Chat, Build, Review and Plan — and models come from the seven-slot HERO sequence (NOVA, FORGE, SAGE, LENS, SCRIBE, ATLAS, SWIFT): you pick a specialist, the server resolves that slot to the best available engine, and server-side metering keeps credits truthful. Conversations persist in D1, memories carry context between chats, and 18 built-in skills specialise the agent for Minecraft modding, Blockbench, Godot and more while built-in web search researches docs and errors as it works. v0.8.0 (2026-11-05, stable) is the current release: the browser app at agent.herostudios.dev is live now, and the Windows desktop installer is built locally (0.8.0) but not published yet. Architecture at a glance: a browser UI, a hosted API, a D1 database for conversations, memories and projects, and model providers that receive only the prompt and context for the selected slot — see the Architecture section below.

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Hero Client

Hero Client is the Hero Studios client — a feature-rich modular Fabric client with 127 registered features across 16 categories: performance, visuals, HUD overlays, social tools and more — each carrying its real lifecycle from the mod's own FeatureRegistry (127 registered: 42 implemented and live, 85 planned — a registered feature is catalogued, not promised). It installs like any Fabric mod and runs as a Lunar-style mod menu (press M): category tabs, live search, and a feature card grid where every card shows whether the feature is stable, beta or experimental. The performance engine reports real FPS, average FPS, 1% low, a 240-slot frametime ring buffer and a CPU/RAM/TPS dashboard — numbers you can verify, not claims. BYOK AI assistance across six providers is planned for Phase 2 and is not yet shipped.

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Hero Play

Hero Play is the browser-playable game hub: a complete voxel game running entirely in your browser, sharing the Hero Studios design language, pack system and (soon) Hero Account. It is an original Hero Studios voxel engine rendered with WebGL2 — no Mojang code or assets, no installer, no executable, no extension. The engine ships seeded terrain (hills, beaches, trees, caves, coal and iron ore), a day/night cycle, distance fog, ambient occlusion, mobs (pig, sheep, zombie, creeper), health/hunger/food/respawn, furnaces, chests and beds, a 36-slot inventory with 21 crafting recipes, 11 missions with rewards, creative mode, a command console, hot-swap packs that restyle the running world instantly, and same-machine co-op. Free 30-minute pass per visit; Premium removes the limit.

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Hero Renderer

Hero Renderer is a professional-grade, backend-independent rendering engine for Minecraft — the rendering foundation of the Hero Studios ecosystem. It incrementally replaces the vanilla rendering pipeline with a modular, multithreaded engine behind the HGFX graphics API, which ships complete OpenGL 4.6 and Vulkan backends plus a Null backend, all behind one abstraction. A frame-graph renderer handles pass scheduling, transient resources and resource aliasing; a modular multithreaded chunk renderer is presented inside Minecraft via a GL blit. Advanced visuals cover chunk and entity rendering, a water shader, sky, clouds, shadows, fog, bloom and colour grading. Adaptive performance adds bottleneck detection, dynamic quality scaling, a render-distance manager, distance/LOD management and impostors for distant geometry — all behind a version abstraction layer that proves API independence across Minecraft versions.

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Redstone Debugger

Redstone Debugger is a professional suite for recording, visualizing, simulating, and analyzing redstone circuits. It captures circuit activity into a replayable timeline (25 event types via mixins — wire, lever, repeater, comparator, observer, torch, button, piston, pressure plate and more), runs diagnostics that surface wiring problems (12 analysis algorithms: signal tracing, dependency chains, root cause, SCC cycles, critical path, clock detection), shows signal states directly in the world through overlays, and can call on an optional AI provider — including local Ollama — to explain what a circuit is doing. All core diagnostics work fully offline.

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Bucket of Everything

Bucket of Everything lets you capture nearly every entity or object in a bucket and release it later with all important data preserved. One generic capture/release path with no whitelist handles living entities, animals, bosses and villagers; full NBT is preserved across the capture→release cycle, with a dynamic display name and per-entity bucket textures showing what is inside. Players are never captured — by design. It uses vanilla APIs only, so no Fabric API, reflection or runtime libraries are required.

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CraftPilot

CraftPilot is the most advanced site for the most advanced tools ever made in Minecraft — a cross-platform companion (Windows, macOS, Linux, Android, Web) for planning, world analysis, AI assistance, automation, education, and server tools. It centralises Minecraft knowledge, planning and AI assistance into one companion that runs everywhere: AI chat across six models, a build planner, redstone engineer, knowledge search, screenshot and world analysers, material calculators, structure generators, command and datapack generators, and game advisors for survival, speedrun, PvP, enchanting, potions, farming and trading. It is in private alpha today — companion tools operate on knowledge and planning, not live game state.

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HeroOS

HeroOS is a custom operating system built from scratch as a genuine alternative to Windows — own kernel, drivers, GUI, shell, filesystem, and apps. It is a standalone operating system, not a Minecraft mod. Today HeroOS is at Phase 1 complete: a memory-safe Rust no_std kernel with minimal x86-64 assembly, carrying paging, heap, GDT/TSS, IDT and PIC/PIT — 10 self-tests passing — that boots to a framebuffer boot banner and kernel logs in an emulator. Phase 2 (keyboard, mouse, RTC and user mode) is next, followed by a driver framework with loadable kernel modules, then a v1.0 desktop with GUI, shell, filesystem and real-hardware boot. There are no public builds yet; HeroOS is built to be fast, private and predictable — no ads, no forced updates, no telemetry.

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Hero Launcher

Hero Launcher is a planned universal Minecraft launcher supporting every version and loader, with intelligent instance management and seamless integration with Hero Studios products — the natural front door to the ecosystem. Nothing is implemented yet; this page records the vision, not shipped functionality. The design goals are: universal version support (every Minecraft version and loader), intelligent isolated instances for modpacks and setups, and first-class ecosystem integration — launch Hero Client, install ecosystem mods and manage accounts from one place.

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Getting started

How to install a Hero Studios mod

Most Hero Studios mods are Fabric mods. The same recipe works for every one of them.

  1. Install the Fabric Loader for your exact Minecraft version and download the matching Fabric API (each product's downloads page notes if it needs it).
  2. Launch the game once with the Fabric profile so it creates the folders below.
  3. Quit the game, then drop the mod's .jar into the mods folder for your platform (below).
  4. Launch again with the same Fabric profile — the mod appears in the Mod Menu / hero client mod list when present.
  5. Resource packs (like DPT) go into the resourcepacks folder instead, then enable them in-game.

Always match the mod build to your Minecraft version — each product page lists its exact matrix.

By platform

Where the folders live on every device

PlatformLauncher(s)mods folderconfig folder
WindowsVanilla, Fabric, CurseForge, Prism, MultiMC%appdata%\.minecraft\mods%appdata%\.minecraft\config
macOSVanilla, Fabric, Prism, MultiMC~/Library/Application Support/minecraft/mods~/Library/Application Support/minecraft/config
LinuxVanilla, Fabric, Prism, MultiMC~/.minecraft/mods~/.minecraft/config
Mobile / console / Bedrock—Java Edition mods cannot run on Bedrock, mobile, or console. Want a Bedrock port or a special variant? Request a custom commission.

Using MultiMC or Prism? The path is Instances/<instance>/.minecraft/mods inside the launcher folder.

Configuration

How configuration works

Hero Studios mods configure in two places — both are in the config folder from the table above:

  • Files — e.g. creepers-eat-you.json5. Edit them while the game is closed; most reload on next launch.
  • In-game screens — Hero Client & HeroSync add their own settings screens (and a config keybind); check the Mod Menu entry for each product.

JSON5 is just JSON that tolerates comments and trailing commas — safe to edit by hand. Each product's documentation lists its exact keys and defaults.

Need help?

Join the Discord for community support, or open the support portal for a guided bug report.