Tutorial

Bucket of Everything

Capture nearly any entity — even the player — in a bucket, fully intact.

Product page Downloads Documentation Roadmap

Install Bucket of Everything #

Install Fabric Loader for 1.21 (plus Fabric API if the downloads page asks for it), place the JAR in your mods folder, and launch with the Fabric profile.

  1. Install the mod on a supported 1.21.x version.
  2. Craft or obtain a bucket.
  3. Right-click an entity with the bucket to capture it.
  4. Right-click the ground to release the entity.
  5. Back up your world before heavy use — this is an early alpha.

Working with Bucket of Everything #

Product-specific steps, separate from the general install guide above.

Capture any living thing

Right-click a mob with the Bucket to store it with full NBT; right-click again to release it somewhere new. Players are never captured.

Optional config

**config/bucketofeverything.json** lets you blacklist mobs and allow boss/villager capture. No Fabric API needed.

Folder locations by platform #

Platformmods / resourcepacks folderconfig folder
Windows%appdata%\.minecraft\mods · \resourcepacks%appdata%\.minecraft\config
macOS~/Library/Application Support/minecraft/mods~/Library/Application Support/minecraft/config
Linux~/.minecraft/mods · ~/.minecraft/resourcepacks~/.minecraft/config

MultiMC / Prism users: these folders live inside Instances/<instance>/.minecraft/. Match the build to your exact Minecraft version — the compatibility table in the docs lists every supported version.

Configure #

Settings live in the config folder (JSON5 files you can edit by hand) and, where available, in the in-game settings screen the mod adds. The exact keys and keybinds are listed in the documentation and the FAQ below.

Tips for Bucket of Everything #

  • Keep Bucket of Everything on the version range shown on its product page.
  • If it doesn't load, confirm the JAR is in the right mods folder for the launcher and version you chose.
  • Bedrock Edition, mobile, and console can't run Java Edition mods or packs — for a port or custom variant, request a commission.

Bucket of Everything FAQ #

Can I bucket a player?
No — players are never captured; every other living entity is fair game.
Is it safe for survival worlds?
It is an alpha; back up worlds before extensive use.
Which entities can I capture?
Nearly every living entity — mobs, animals, bosses, villagers — through one generic capture/release path with no whitelist.
What data is preserved?
Full NBT is preserved across the capture→release cycle, plus a dynamic display name and per-entity bucket textures.
Can I blacklist things?
Yes — a JSON config supports an entity blacklist, allowBossCapture and allowVillagerCapture.
Does it need Fabric API?
No — it uses vanilla APIs only, with no reflection or runtime libraries.
Which versions are supported?
1.21 through 1.21.11 plus 26.x builds.
Still stuck? Open a guided request — every message is tagged and answered from support@herostudios.dev. Always include your Minecraft version and product version.