Alpha Mods & Challenges v1.0

Bucket of Everything

Capture nearly any entity in a bucket, fully intact.

Alpha · Early alpha. Capture/release works across every living entity with full NBT preservation for 1.21–1.21.11 and 26.x. Fabric API is not required.

What's new

Latest in Bucket of Everything

Full changelog
1.0 Latest 2026-07-05 Alpha

Early alpha

  • Universal entity capture/release with full NBT preservation
  • 16-version matrix
  • No Fabric API required

See it in action

Bucket of Everything v1.0 — the real thing, not a mockup

No demo video — run it yourself

We do not publish mockups as proof of working software. This page describes build 1.0: launch it, follow the tutorial step by step, or read the docs — every claim links to something you can execute today. Recorded walkthroughs are tracked on the roadmap.

Follow the tutorial instead

Why it exists

Purpose

Bottling mobs is a staple of technical Minecraft — but it only works for a handful of mobs. Bucket of Everything extends that to nearly every entity and object, preserving all important data so you can store, transport, and release anything.

Who it's for

Redstone engineers, map makers, farmers, and creators who want to move entities around like items.

Key capabilities

Capture anything

Nearly every entity or object can be bucketed — players are the one exception.

Data preserved

All important data is retained through capture and release.

Player rules

Players are never captured — every other living entity can be bucketed.

Features

Bucket of Everything — feature registry

6 features across 4 categories — all real, all working.

Entity Capture & Release 2 features

Capture anything

Nearly every entity or object can be bucketed through one generic path with no whitelist.

Transport & release

Right-click the ground to release an entity — with a dynamic display name and per-entity bucket textures.

NBT Preservation 1 feature

Full data retention

Full NBT is preserved across the capture → release cycle, so entities stay intact.

Configuration 2 features

JSON config

An entity blacklist plus allowBossCapture and allowVillagerCapture toggles.

Vanilla APIs only

No Fabric API, reflection, or runtime libraries required.

Player Rules 1 feature

Players are never captured

Player capture is disabled by design — every other living entity is fair game.

Quick start

Get started with Bucket of Everything in minutes

Follow these steps — most installs take under five minutes.

1

Step 1

Install the mod on a supported 1.21.x version (or experimental 26.x) — Fabric API is not required.

2

Step 2

Craft or obtain a bucket — it becomes a Bucket of Everything with per-entity textures.

3

Step 3

Right-click an entity with the bucket to capture it — full NBT is preserved, and the bucket's display name updates to show what it carries.

4

Step 4

Carry the bucket anywhere and right-click the ground to release the entity somewhere new.

5

Step 5

Optionally edit config/bucketofeverything.json (game closed) to blacklist entities or allow boss/villager capture.

6

Step 6

Back up your world before heavy use — this is an early alpha.

Full Bucket of Everything tutorial Documentation Download now

Compatibility

Versions & loaders

PropertyValue
Loader / platformFabric
Latest version1.0
Minecraft versions1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Built for 1.21.x; 26.x builds are experimental.

Version history

Changelog

1.0

2026-07-05 Alpha Latest

Early alpha

  • Universal entity capture/release with full NBT preservation
  • 16-version matrix
  • No Fabric API required
Warning. Early alpha — back up worlds before extensive use
Warning. Players are never captured
Known: villager data loss edge case when captured mid-trade

Roadmap

Where it's going

Core capture/release

done

Bucketing entities with data preservation.

Config surface

next

Per-entity rules and edge-case handling.

26.x builds

later

Build once upstream mappings are available.

FAQ

Questions, answered

Can I bucket a player?
No — players are never captured; every other living entity is fair game.
Is it safe for survival worlds?
It is an alpha; back up worlds before extensive use.
Which entities can I capture?
Nearly every living entity — mobs, animals, bosses, villagers — through one generic capture/release path with no whitelist.
What data is preserved?
Full NBT is preserved across the capture→release cycle, plus a dynamic display name and per-entity bucket textures.
Can I blacklist things?
Yes — a JSON config supports an entity blacklist, allowBossCapture and allowVillagerCapture.
Does it need Fabric API?
No — it uses vanilla APIs only, with no reflection or runtime libraries.
Which versions are supported?
1.21 through 1.21.11 plus experimental 26.x builds.
A villager lost its trades
Known alpha edge case — villager data loss can occur when captured mid-trade. Trade to completion before bucketing.

Compatibility & limitations

What to know

Compatibility. Built for 1.21.x; 26.x builds are experimental.
Status. Early alpha. Capture/release works across every living entity with full NBT preservation for 1.21–1.21.11 and 26.x. Fabric API is not required.

Downloads

Get Bucket of Everything

Early alpha — backup worlds before use.

Ecosystem

Part of something bigger

Every Hero Studios product is engineered to work with the rest of the ecosystem — one design language, one performance bar, one long-term vision. Bucket of Everything belongs alongside these tools.

And more · 26 products See the ecosystem roadmap

Bucket of Everything — ready when you are.

Install it, read the docs, and explore how it fits into the wider ecosystem.