Bucket of Everything
Capture nearly any entity in a bucket, fully intact.
What's new
Latest in Bucket of Everything
Early alpha
- Universal entity capture/release with full NBT preservation
- 16-version matrix
- No Fabric API required
See it in action
Bucket of Everything v1.0 — the real thing, not a mockup
Why it exists
Purpose
Bottling mobs is a staple of technical Minecraft — but it only works for a handful of mobs. Bucket of Everything extends that to nearly every entity and object, preserving all important data so you can store, transport, and release anything.
Who it's for
Redstone engineers, map makers, farmers, and creators who want to move entities around like items.
Key capabilities
Capture anything
Nearly every entity or object can be bucketed — players are the one exception.
Data preserved
All important data is retained through capture and release.
Player rules
Players are never captured — every other living entity can be bucketed.
Features
Bucket of Everything — feature registry
Entity Capture & Release 2 features
Capture anything
Nearly every entity or object can be bucketed through one generic path with no whitelist.
Transport & release
Right-click the ground to release an entity — with a dynamic display name and per-entity bucket textures.
NBT Preservation 1 feature
Full data retention
Full NBT is preserved across the capture → release cycle, so entities stay intact.
Configuration 2 features
JSON config
An entity blacklist plus allowBossCapture and allowVillagerCapture toggles.
Vanilla APIs only
No Fabric API, reflection, or runtime libraries required.
Player Rules 1 feature
Players are never captured
Player capture is disabled by design — every other living entity is fair game.
Quick start
Get started with Bucket of Everything in minutes
Follow these steps — most installs take under five minutes.
Step 1
Install the mod on a supported 1.21.x version (or experimental 26.x) — Fabric API is not required.
Step 2
Craft or obtain a bucket — it becomes a Bucket of Everything with per-entity textures.
Step 3
Right-click an entity with the bucket to capture it — full NBT is preserved, and the bucket's display name updates to show what it carries.
Step 4
Carry the bucket anywhere and right-click the ground to release the entity somewhere new.
Step 5
Optionally edit config/bucketofeverything.json (game closed) to blacklist entities or allow boss/villager capture.
Step 6
Back up your world before heavy use — this is an early alpha.
Compatibility
Versions & loaders
| Property | Value |
|---|---|
| Loader / platform | Fabric |
| Latest version | 1.0 |
| Minecraft versions | 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 |
Built for 1.21.x; 26.x builds are experimental.
Version history
Changelog
1.0
Early alpha
- Universal entity capture/release with full NBT preservation
- 16-version matrix
- No Fabric API required
Roadmap
Where it's going
Core capture/release
doneBucketing entities with data preservation.
Config surface
nextPer-entity rules and edge-case handling.
26.x builds
laterBuild once upstream mappings are available.
FAQ
Questions, answered
Can I bucket a player?
Is it safe for survival worlds?
Which entities can I capture?
What data is preserved?
Can I blacklist things?
Does it need Fabric API?
Which versions are supported?
A villager lost its trades
Compatibility & limitations
What to know
Downloads
Get Bucket of Everything
Ecosystem
Part of something bigger
Every Hero Studios product is engineered to work with the rest of the ecosystem — one design language, one performance bar, one long-term vision. Bucket of Everything belongs alongside these tools.
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