HeroSync
Latency compensation that makes high-ping gameplay feel local.
Why it exists
Purpose
Network latency makes otherwise-fine gameplay feel heavy. HeroSync removes that feeling client-side: your actions register instantly, then reconcile with the authoritative server — rolling back cleanly when the server disagrees.
Who it's for
Players on high-ping servers, everyone who wants a smoother-feeling game, and anyone who wants less perceived lag without server mods.
Key capabilities
Instant action registration
Player actions are registered locally at zero latency, so the game responds immediately.
Smart reconciliation
Outbound and inbound packets are observed and reconciled against server truth.
Clean rollback
A dedicated rollback engine reverses only what needs reversing when server state differs.
Broad version support
Shipped for every version from 1.21 to 1.21.11, plus experimental 26.x builds.
Compatibility
Versions & loaders
| Property | Value |
|---|---|
| Loader / platform | Fabric |
| Latest version | r1.4.0 |
| Minecraft versions | 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11 |
26.x builds are experimental (bundled-mappings).
Version history
Changelog
r1.4.0
- Reconciliation and rollback refinements
- Expanded version matrix to 1.21.11
Roadmap
Where it's going
Multi-version matrix
doneReal builds for 1.21–1.21.11 plus 26.x.
Per-version runtime adapters
nextDeepen runtime version adaptation beyond build-time matrices.
Hero Client module
laterFirst-class integration as a Hero Client module.
FAQ
Questions, answered
Does this work on servers without the mod?
Will it get me banned?
Which versions are supported?
Compatibility & limitations
What to know
Downloads
Get HeroSync
Ecosystem