Release notes
What's new in the ecosystem.
Release notes and milestone streams for every product — every version, every known error, every warning. Download published builds from each product's page.
Hunt-and-devour AI
- Creepers hunt and devour instead of exploding
- Mainline release for 1.20.1 and 1.21.1 – 1.21.11
Ultra Hard 2.1
- Devour attack instead of explosion — no block damage
- 1.3x chase AI that tracks through walls up to 15 blocks
- Fizzle-on-miss when the devour is dodged
- Difficulty forced to Hard/Hardcore
- Doubled creeper spawns; spawning now happens cross-dimension and during the day
Ultra Hard — released
- Standalone hardcore variant of Creeper Eater
- Relentless hunt AI and hardcore enforcement
- uhceu builds for 1.21.1 – 1.21.11 and 26.x
Cyan neon theme
- Cyan neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Gold neon theme
- Gold neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Green neon theme
- Green neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Lime neon theme
- Lime neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Magenta neon theme
- Magenta neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Orange neon theme
- Orange neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Pink neon theme
- Pink neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Expanded colour family
- Purple neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
- OptiFine shader support
Red neon theme
- Red neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Yellow neon theme
- Yellow neon GUI theme
- 1.8.9 and 1.20.3-26.2 builds
Reconciliation & rollback refinements
- Expanded version matrix to 1.21.11 and 26.x
- Improved rollback precision
- Developer API additions
Stability pass
- Fixed rollback edge cases on high-latency servers
- Reduced per-tick cost
Account linked: shared session, plan and progress
- Account client reads Hero Client's shared session — sign in once, both mods are linked
- Config screen shows live plan status (username, plan, sessions/day, toggle unlocks)
- Progress milestones: launch, Bedrock connect, world bedrockified, UI toggles, resource pack conversion
- Plan entitlements from the shared source
- 80 automated tests passing
World sync, resource packs & performance
- World Sync Engine: biome, weather, time and entity synchronisation from Bedrock sessions
- Resource pack translation: Bedrock textures, models and sounds converted to Java format
- UI parity toggles: health bars, inventory, crafting, hotbar, chat and scoreboard
- Performance pass: chunk optimiser, entity culler, packet batcher, memory pool
- Birthday easter egg removed from mainline (kept on the birthday-2026 branch)
- 80 automated tests passing
Full compatibility + protocol fixes
- All 12 MC versions (1.21-1.21.11) now compile natively
- 161 Bedrock mechanics across 13 phases
- Fixed RakNet ACK, split packets, reliability, keepalive
- Fixed Bedrock crypto (server salt, HKDF-SHA256)
- Fixed JWT chain wire format
- Added RequestChunkRadius + SetLocalPlayerAsInitialized packets
- Added 400+ vanilla block/item/entity mappings
- Added /j2b report command
- Added UI config toggles (HUD, coordinates, chat, hotbar)
- Fixed world importer zip-slip vulnerability
- Added 10 protocol unit tests
GUI & export refinements
- Expanded version matrix to 1.21.11 and 26.x
- Conflict scanner improvements
- Headless /packmerge command suite
Markdown engine + libraries
- Live-preview Markdown editor
- Libraries, search, themes, export
- Multiplayer sync
Flood-fill engine
- Unlimited vein mining via non-recursive BFS
- 12-version matrix
Context-aware crosshair
- Context color coding + tooltips
- Combat glow indicators
- Public API
The 0.8.0 Release - the whole Hero Agent surface, honestly shipped
- HERO SEQUENCE: 7 specialist slots (NOVA/FORGE/SAGE/LENS/SCRIBE/ATLAS/SWIFT) resolved server-side - no vendor ids anywhere in the UI
- ChatsBar left rail + real D1 conversation persistence, stable message ids, Ctrl+B/Ctrl+N/Ctrl+Shift+H
- Modes: Chat, Build, Review and Plan - typed plan cards before work starts, typed build progress cards while it runs
- HERO MEMORIES: D1 CRUD, free auto-extraction, server-side injection (3K cap), MemoryPanel on Ctrl+M
- Server-side metering: premium slot gates, truthful credits_remaining, per-slot usage chart in Plans
- HONEST ENTERPRISE (third-party audit remediation, 25 findings): single release registry + deploy consistency gate, tutorial rewritten (no modding advice), dedicated /privacy/hero-agent data notice, published slot directory + architecture + language matrix + all 18 skills
- Model authenticity: each slot now runs a genuinely different engine class with honest provider-tier disclosure; chat/stream/build responses carry HERO identities only (vendor model ids never leave the server)
- REAL billing: DonationAlerts checkout with reference + admin verification queue (also resolves plan requests), unified 0/20/50 catalog, atomic idempotent credit deduction (race-proof), published per-slot pricing rules
- UNIFIED HERO ACCOUNT: usage/tokens/build/chat stats pushed to herostudios account, Accounts dashboard with profile, entitlements, orders, usage charts and cosmetics showcase
- Settings honesty: telemetry toggle now gates real reporting, privacy notes made true, auto-memory signed-out feedback + non-stream gap closed, clear-history removes server copies, Collaboration marked DEMO
- UI RETRANSFORMATION: File/View/Settings/Accounts menu bar (Ctrl+Alt+M), unified design-token system (zero hard-coded accent colors), every side panel de-cramped to modern density, unified scroll model
- SAFETY: hardened workspace jail + secret-file denial + secret redaction (T-025/026), mode contracts enforced, destructive confirms name their exact targets, safety-limits surfaced in Settings
- TESTING: 62-test executable battery (8 suites, 62 assertions, QA 44 pass / 0 fail / 18 honest not-run) + live GET /api/v1/system/qa evidence endpoint
- DESKTOP: real in-app installer downloader with SHA-256 verification + run-installer, Electron CSP, 21/21 IPC sender guards, hardened heroai:// deep links, 0.8.0 installer rebuilt
- Browser app live at agent.herostudios.dev; Windows desktop installer built locally (0.8.0) - not published yet
- Docs: architecture boundaries, sequence slots scaffold, all 18 skills, honest 27-language matrix; dedicated Hero Agent privacy notice
The Enterprise Release - Hero Model Sequence, chat-first shell, real persistence
- HERO MODEL SEQUENCE: 7 original specialist slots (NOVA/FORGE/SAGE/LENS/SCRIBE/ATLAS/SWIFT) with no vendor ids anywhere in the UI
- ChatsBar left rail + real D1 conversation persistence, stable message ids, Ctrl+B/Ctrl+N/Ctrl+Shift+H
- Composer rebuilt: inline sequence picker, Chat/Build/Review/Plan modes, slash commands, typed build progress cards
- HERO MEMORIES: D1 CRUD, free auto-extraction, server-side injection (3K cap), MemoryPanel on Ctrl+M
- Server-side metering: premium slot gates, truthful credits_remaining, per-slot usage chart in Plans
- Chat-first shell + chat dock (Ctrl+Shift+C), 8-icon activity rail, consolidated Settings, single 68-entry keymap
- D1-persistent file store, honest git/engine contracts, real 0.7.0 Windows installer, heroai:// deep links, crash reporter
Connected: shared plan sync + progress tracking
- Progress milestones report to the shared herostudios.dev catalog (chat, build, voice, theme, saves, providers, plan upgrades)
- Billing reads the SHARED plan - upgrading on the website updates the Agent within a minute (60s cache, offline fallback to the last known plan)
- New /agent/progress endpoint forwards server-side (no CORS; honest 502 when the catalog is unreachable)
- 7 milestones wired into real feature actions with idempotent, retrying, never-blocking reporting
v2.0 overhaul, desktop app & AI that always answers
- v2.0 IDE: command palette (Ctrl+K), multi-pane editor (up to 4 panes), 15 themes with live preview
- AI superpowers: code review with grades, auto-fix rules, project analyzer with architecture diagram, smart inline suggestions
- Desktop app: Electron shell - native menus, file dialogs, window state, custom title bar, system tray
- Credits + plans: Free ($5) / Pro ($20) / Enterprise ($50) with usage ledger and low-balance warnings
- Fixed empty AI replies: reasoning models starved the token budget (8192 default now, retry with reasoning disabled, stream recovery)
- Voice input everywhere: Web Speech API with Whisper transcription fallback for Electron/Firefox
- Build endpoint writes real code - report/template formatting removed
- Free fallback model when no provider key is configured; honest errors otherwise
- Live preview, edit history, snapshots, session recording, collaboration panel
- Bundle optimized 758 kB to 327 kB with lazy panel loading
Hero Code — polished AI agent with enterprise features
- Complete feature catalogue — every capability listed with its real status (AI agent, models & providers, editor & tools, getting started)
- Desktop app installers for Windows (NSIS), macOS (DMG) and Linux (AppImage) bumped to 0.5.0 — now in build
- Docs, tutorial and FAQ refreshed for the open beta
Hero Code — live AI, auth, and everything working
- Live AI via Groq GPT-OSS 120B — free, capable, instant responses
- herostudios.dev sign-in — real accounts, cross-domain auth
- Web search — agent researches docs, APIs and errors while it works
- AI file editing — right-click any code, ask AI to edit it
- Markdown rendering in chat — headings, bold, code blocks, lists all render
- Build results shown in chat with file previews and Open Project button
- Model selector with temperature, max tokens, and system prompt settings
- Quick action buttons: Explain, Fix, Improve, Write Tests, Add Comments, Refactor
- 27 programming languages with syntax highlighting
- 18 built-in skills (Minecraft, Godot, Blockbench, and more)
- Credits system — $5.00 free per user
- Simplified UI — 5 essential icons, everything else via Ctrl+K
- Desktop app installers for Windows (NSIS), macOS (DMG), Linux (AppImage)
Hero Code — the autonomous AI development agent
- AI builds entire projects from natural language — real multi-file code written into your workspace
- 18 built-in skills (Minecraft modding, Godot, Blockbench, and more)
- Web search integration — the agent researches docs, APIs and errors while it works
- Custom AI providers (OpenAI, Anthropic, Gemini, Groq, Ollama, any OpenAI-compatible endpoint)
- 27 programming languages with syntax highlighting
- Right-click 'Ask AI' — explain, fix, improve any code
- Built-in terminal, Git and debugger
- Extensions marketplace for plugins
- Interactive tutorial for beginners
- herostudios.dev account integration
- Desktop app for Windows, macOS and Linux (coming soon — run from source today)
Model router + agents
- Model router online
- Specialist agent suite
Connected: shared account, plan and progress
- Reads the shared Hero Studios plan (/api/account/plan) — one plan across the website, both mods and Hero Agent
- Reports progress milestones to /api/account/progress (10 milestones: launch, HUD, zoom, waypoints, cosmetics, cloud sync...)
- PlanService: 5-minute cache, local dedupe, fully guarded reporting
- 4,715 automated tests passing
Everything works again
- Removed every keybind conflict with vanilla controls (W, R, T, F and / moved to F6-F11)
- Config version gate re-applies feature defaults when upgrading from builds that saved everything OFF — HUD, screens and toggles work again
- Version stamp persists across saves so your own choices are never overwritten
- Custom value.* settings survive upgrades
- 4,715 automated tests passing
Crash fix release
- Fixed HudElementManager crash on server join (lazy singleton)
- ALL features now work on fresh install (defaults applied)
- Fixed all keybinds (direct API, no reflection)
- Fixed mod menu text rendering
- Added zoom/fullbright/freelook keybinds
- Fixed CPS display (wired mouse clicks)
- Fixed feature state persistence
- Redesigned mod menu GUI (rounded cards, accent colors, better layout)
- Fixed vanilla crosshair hidden when custom crosshair active
- Fixed armor per-slot display
- Fixed title screen button
- Fixed mojibake in 3 files
- Pinned MC to 1.21.11
- Unified version to 2.2
- Fixed ALL keybinds (direct API calls, no reflection)
- Fixed mod menu text rendering
- Added zoom/fullbright/freelook keybinds
- Fixed CPS display
- Fixed feature state persistence
- Fixed mojibake in chat messages
- Pinned MC to 1.21.11
- Unified version to 2.2
- Fixed all invisible text in mod menu (DrawStringCompat direct calls)
- Fixed FreelookMixin for 1.21.11 (Level parameter)
- Removed broken KeyInputMixin
- HUD overlay null-safety
Phase 1 — multi-version + full GUI
- Per-version builds published for Minecraft 1.21 through 1.21.11 (26.x builds in progress)
- Full GUI: mod menu, settings screen, HUD editor and keybind editor
- QoL pass: smooth zoom (2x/4x/8x scroll levels), animated freelook, fullbright modes, dynamic crosshair, waypoint colours
- Accessibility: six features wired into the mod, settings screen, colour-blind filter in the overlay
- Phase 1: command framework, config validators, performance engine
- Build tooling: build-all-versions.ps1, test-all-versions.ps1, deploy-downloads.ps1
- Loom 1.13.6 + Gradle 8.14.3 stable build; CLIENT_PERFECTION_PLAN.md
- Feature catalog mirrored onto the website from FeatureRegistry (127 features, 16 categories)
Stabilisation and launch fix
- Released for Minecraft 1.21.11
- Fixed launch crash: glGetString with no GL context crashed the client on every launch
- Fixed mixin crash: MouseClickMixin never applied — startUseItem returns void
- Wired module-ai into the Gradle reactor
- Fixed timing-dependent managerGetHealth test (0 ms is valid uptime)
Milestone stream — M2/M5 and hero-client-web
- M2: PerformanceManager presets, FrameTimeMonitor (avg/min/max/1% low), PerformanceDiagnostics, AdaptiveQualityEngine, context overrides
- M5: Screenshot Studio and Replay Studio — real disk export, gallery rename/delete/export
- hero-client-web (backend support site) restored and stabilised
Browser hub beta
- Seeded worlds with per-world save slots
- Inventory, crafting and 21 recipes
- 11 missions with rewards
- Mobs: pig, sheep, zombie, creeper
- Health, hunger, food and respawn
- Caves, coal ore and iron ore underground
- Working furnaces, chests and beds
- Creative mode and a command console
- Day/night, fog, ambient occlusion and particles
- Synthesised sound with a volume control
- Same-machine co-op
Engine milestones M0–M9
- HGFX with OpenGL + Vulkan backends
- Frame graph + chunk renderer
- Adaptive quality, LOD, 26.x support
Initial production release candidate
- Recorder, timeline, diagnostics and command suite
- 15-version build matrix
Early alpha
- Universal entity capture/release with full NBT preservation
- 16-version matrix
- No Fabric API required
Internal milestone — v1.0.0 build
- AI chat with six models
- Build planner, redstone engineer, knowledge search
- Cross-platform builds (Windows/macOS/Linux/Android) — internal alpha
Kernel core
- Paging, heap, GDT/TSS, IDT, PIC/PIT
- 10 self-tests passing
- Boots to a boot banner