Overview #
Bucket of Everything lets you capture nearly every entity or object in a bucket and release it later with all important data preserved. Mob collection, transport, and release become as simple as right-clicking with a bucket.
Bottling mobs is a staple of technical Minecraft — but it only works for a handful of mobs. Bucket of Everything extends that to nearly every entity and object, preserving all important data so you can store, transport, and release anything.
Quick start #
- Install the mod on a supported 1.21.x version.
- Craft or obtain a bucket.
- Right-click an entity with the bucket to capture it.
- Right-click the ground to release the entity.
- Back up your world before heavy use — this is an early alpha.
Frequently asked questions #
Can I bucket a player?
No — players are never captured; every other living entity is fair game.
Is it safe for survival worlds?
It is an alpha; back up worlds before extensive use.
Which entities can I capture?
Nearly every living entity — mobs, animals, bosses, villagers — through one generic capture/release path with no whitelist.
What data is preserved?
Full NBT is preserved across the capture→release cycle, plus a dynamic display name and per-entity bucket textures.
Can I blacklist things?
Yes — a JSON config supports an entity blacklist, allowBossCapture and allowVillagerCapture.
Does it need Fabric API?
No — it uses vanilla APIs only, with no reflection or runtime libraries.
Which versions are supported?
1.21 through 1.21.11 plus 26.x builds.
Compatibility #
| Property | Value |
|---|---|
| Loader / platform | Fabric |
| Minecraft versions | 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 |
| Latest version | 1.0 |
Built for 1.21.x; 26.x builds are experimental.
Learn more. Step-by-step walkthroughs live in the tutorials,
with install guides for every platform and a general
guide to configuration. Still stuck? Open the
support portal and we'll reply from support@herostudios.dev.