Hero Client · Features

Every feature. Real. No placeholders.

23 implemented features across the Hero Client — each one works in-game. No dead toggles, no fake stats. This page mirrors the client's actual FeatureRegistry.

5 categories 23 implemented Download the client →

visual

Visual

See the game your way — all client-side, all legitimate.

Freelook

Free camera movement while holding a key — look around without turning your body.

Zoom

Smooth zoom into your view (default 3×) via the FOV pipeline.

Fullbright

See in the dark with full brightness — gamma based, no texture hacks.

Crosshair

Custom crosshair overlay with CROSS, DOT, CIRCLE and DYNAMIC styles.

hud

HUD

A complete, editable heads-up display.

Keystrokes

Live WASD, space and mouse buttons with real CPS tracking.

CPS

Clicks-per-second counter fed from real attack/use events.

Armor Status

Armor slots, defense and durability percentages.

Potion Status

Active effects with amplifier and formatted duration.

Coordinates

Position, facing direction, biome and time of day.

Compass

Cardinal direction compass bar.

Waypoints

Add persistent waypoints (key P) with live distance and saved between sessions.

FPS Display

Colour-coded frames-per-second counter.

Memory Stats

JVM memory usage with GC deltas.

Performance Stats

FPS and memory in one panel.

social

Social

Connect with the Hero Studios ecosystem.

Social Hub

Friends, guilds, parties and presence — wired to your account.

Voice Chat

In-game voice chat sessions.

Profile

Your HeroProfile — identity, health, food, XP and gamemode.

tools

Tools

Capture and create.

Screenshot Studio

Real framebuffer capture with a live gallery of your screenshots.

Replay Studio

Recording sessions with timeline controls.

Macros

Deterministic, non-cheating macro automation.

Creator Toolkit

Creator workflows and publishing tools.

Marketplace

Browse cosmetics, themes and tools.

misc

Notifications

Stay informed.

Notifications

In-game toast notifications for events and status.

More features are in active development and will appear here the moment they're real. Unfinished features are never shown.